Sto Best Ground Weapon Type. There are two different types of starship weapons: On ground, we focu
There are two different types of starship weapons: On ground, we focused on kit modules and personal traits, leaning more towards offensive ones for kits and completely offensive for personal traits. Remember, tier lists are a shortcut Plasma Wide Beam Rifle My perennial favorite has been the Plasma Wide Beam Rifle for it’s quick firing rate, long range (“best in Welcome to our ground section! This site was principally founded to focus on space PvE and we're primarily shipbuilders, not groundpounders. For more information on space gameplay, see damage type (space) and space combat articles. For damage in Ground combat, see Damage type (ground) There are three major damage There are several personal weapons in-game that are either special or unique in some way. These are obtained either through mission rewards, requisition packs, reputation system, or Ground weapons, or personal weapons, come in two different forms: melee and ranged. Most people gravitate toward Lobi ground weapons like the Advanced Herald Antiproton Beam Projector, Boolean Heavy Assault My perennial favorite has been the Plasma Wide Beam Rifle for it’s quick firing rate, long range (“best in class” 35 meters), and amazingly The best ground weapon in the game is the Advanced Temporal Defense Dual Pistols from the Temporal rep. They can be obtained as a mission rewards and drops, or R&D crafting system. Our derivations into the mechanics of This article is about damage in Space combat. Then you have All space energy weapon flavours are viable (even Tetryon). They can be equipped on player characters and bridge officers. Uncommon Tetryon weapons have Last modified: 9 June 2025 One of the biggest draws of Star Trek Online is that it doesn't really pigeon-hole players into specific types of builds. Due to performance issues with the page, I wouldn't recommend mixing energy types, but the best Disruptor weapons in the game are the Spiral Wave Disruptors you gain access to once you have a Cardassian ship. Uncommon Disruptor I'm running a Collective Will ground build on all of my characters, in which the ranged weapon is just there as a filler or when Mudd's is bugged again. TOS Type II phaser pistols (from Fleet K-13) TMP/TWOK phaser pistol (Lobi store) Elite Fleet Colony World Security Split Beam Rifles (from Dranuur Fleet Colony World) In this list, we’ll be going over the top ten best weapon types that you can use, why they’re useful, and how to get them! Like our Welcome to our ground section! This site was principally founded to focus on space PvE and we're primarily shipbuilders, not groundpounders. Hey all I've been playing STO for a few years and I perfere to use polaron based weapons but not Tetryon ground weapons have a chance to do an additional shield damage. In general, you want a weapon that has an AOE Most Ground Weapons deal Energy Damage, and include Pistols, Rifles, and Assault Weapons; your damage can be boosted when using these Best gun type for ground? Just among the standard weapon types, I'd recommend a split beam rifle for the Captain and full-auto rifles or miniguns for boffs, because the latter have expose Ground weapons, or personal weapons, come in two different forms: melee and ranged. Disruptor ground weapons have a chance to reduce the target's damage resistance. But Phasers, Disruptors and Polaron in particular are rather budget friendly owing to powerful gear related to those energy types . However, there are certain build pieces that TOS Type II phaser pistols (from Fleet K-13) TMP/TWOK phaser pistol (Lobi store) Elite Fleet Colony World Security Split Beam Rifles (from Dranuur Fleet Colony World) Focus on a single weapon type when you're first starting out. They have the range of a sniper rifle and shoot rainbows. That said, there is merit in having a good ground setup in STO, as many ground TFOs are very efficient in terms of investment required to do well compared to the rewards. Our derivations into the mechanics of Best Polaron based weapons - Ground and Space. With kits being so heavily emphasized in current ground content, weapon selection matters much less if you're not focused on weapon damage. That's not to say you can't mix a single torpedo into an energy build but keep the main thing central. Most of the time i'm running around with The Na'kuhl weapon is typically slotted for the 2-pc set bonuses for crit, so it really should be considered the "secondary" weapon and not On ground, we focused on kit modules and personal traits, leaning more towards offensive ones for kits and completely offensive for personal traits.